Difference between revisions of "Sword Art Online:ME2"
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VRMMO-RPGs highlighted the importance of a certain ability not necessary in MMOs for PCs up till then. |
VRMMO-RPGs highlighted the importance of a certain ability not necessary in MMOs for PCs up till then. |
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− | That is, simply, the skill, whose level corresponds to |
+ | That is, simply, the skill of personal communication, whose level corresponds to that in reality. |
− | Due to the fact that characters are replicas of the players' actual bodies in SAO, |
+ | Due to the fact that characters are replicas of the players' actual bodies in SAO, this viewpoint is further strengthed. |
Kuradeel must have been a person who wished to become a hero capable of besting all others in the world of SAO. |
Kuradeel must have been a person who wished to become a hero capable of besting all others in the world of SAO. |
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However, for him, who lived with practically no need for any real conversation until he was imprisoned within the game, "Actually conversing, and giving off a good impression" to others ended up being an exceptionally difficult feat. |
However, for him, who lived with practically no need for any real conversation until he was imprisoned within the game, "Actually conversing, and giving off a good impression" to others ended up being an exceptionally difficult feat. |
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− | The dilemma that no matter how much his stats rose, or whatever powerful equipment he obtained, had no direct effect on his popularity might |
+ | The dilemma that no matter how much his stats rose, or whatever powerful equipment he obtained, had no direct effect on his popularity might have been what pushed him onto the path toward becoming a red (killer) player.<br/> |
===Heathcliff=== |
===Heathcliff=== |
Revision as of 11:37, 6 May 2012
Sword Art Online:Early Characters
Kirito
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Asuna
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Klein
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Agil
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The SAO Aincrad Package is sold nowhere else aside from within Japan, and the users who connected on the release date became "prisoners", thus players from other countries made up and remained quite a small minority.
Agil is one of them, but fortunately, thanks to his perfectly fluent Japanese, his muscular physique turned out to be popular instead, and he ran his shop with absolutely no lack of customers.
He is likely thought of as top class in terms of assets held even among all the players, but there is a rumor that he invests the profits from sales into increasing the population of the raid group.
Due to the person in question keeping his silence, the truth behind the matter remains unclear.
Lisbeth
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To try and divert their fear, the ones trapped in the world of SAO more or less all resorted to either aiming for a goal, or through pure tenacity.
In Lisbeth's case, that was the ownership of "Her own shop". To the girl whose real family runs a small retail business, creating and selling things must have been the most suitable means of preserving her sense of living on.
However, thanks to her cheerful personality, she soon earned many regulars and friends, and as a result, being a "Smith" advanced from her form of escapism to her own way of clearing the game.
In actual fact, as the smith who forged the sword, "Dark Repulser", that defeated the final boss, Healthcliff, Lisbeth's name was widely mentioned even after the release of SAO.
Silica
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The game software, "SAO", had an age rating recommended for 15 and above, but of course, that rating was not perfectly upheld.
Most of the children similar to Silica, who was below 12 years of age, at the start, did not get out of the Starting City on the first floor, but Silica was an exception who was able to reach the ranks of the high levels.
The reason must have been due to the girl getting hold of the familiar named Pina through her luck, and the bottomless affection she poured into it as she brought it up.
There is no mistake that the players of the raid group who got to know Silica through Kirito deeply regret not researching the means of utilizing a familiar.
Kuradeel
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VRMMO-RPGs highlighted the importance of a certain ability not necessary in MMOs for PCs up till then. That is, simply, the skill of personal communication, whose level corresponds to that in reality. Due to the fact that characters are replicas of the players' actual bodies in SAO, this viewpoint is further strengthed.
Kuradeel must have been a person who wished to become a hero capable of besting all others in the world of SAO. However, for him, who lived with practically no need for any real conversation until he was imprisoned within the game, "Actually conversing, and giving off a good impression" to others ended up being an exceptionally difficult feat.
The dilemma that no matter how much his stats rose, or whatever powerful equipment he obtained, had no direct effect on his popularity might have been what pushed him onto the path toward becoming a red (killer) player.
Heathcliff
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The one and only person with an outer appearance created from scratch in the world of SAO. That might just be one of the reasons for that unique charisma of his that gathered many admirers.
But of course, what enchanted the players the most was his defense that appeared to be impenetrable. In the raid on the 50th floor's floor boss which caused the front lines' (switch rotation) to crumble, even with his upper body armor demolished, he still maintained its attention for over 10 minutes, presenting a figure that could be said to be no less than that of a hero, or perhaps that of an actual king.
That said, the person in question doesn't seem to have even the slightest desire to do anything like playing hardcore, usually concentrating wholeheartedly on the paperwork-related affairs of the guild and those from the raid group as he cut out a plain robed figure.
Whether his name was a reference to "Wuthering Heights" or "Phantasy Star Online" is unknown.
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