Difference between revisions of "Fate/stay night:Text import"

From Baka-Tsuki
Jump to navigation Jump to search
(temporary save, TL in progress)
 
(finished initial translation)
 
Line 22: Line 22:
 
ng lightning, it's invisible to the h
 
ng lightning, it's invisible to the h
 
uman eye.
 
uman eye.
To be able to use word wrap in game, one must explicitly state them. For example, the following markup:
+
To be able to use word wraps in game, one must explicitly state them. For example, the following markup:
 
[wrap text="It"]It [wrap text="was"]was a [wrap text="thrust"]thrust [wrap text="like"]like
 
[wrap text="It"]It [wrap text="was"]was a [wrap text="thrust"]thrust [wrap text="like"]like
 
[wrap text="lightning."]lightning. A [wrap text="spearhead"]spearhead [wrap text="thrust"]thrust
 
[wrap text="lightning."]lightning. A [wrap text="spearhead"]spearhead [wrap text="thrust"]thrust
Line 66: Line 66:
 
.[l][r] \n[wrap text="
 
.[l][r] \n[wrap text="
 
-> Esc-sequence (check) -> Replace all.
 
-> Esc-sequence (check) -> Replace all.
*This will allow you edit your script by substituting blocks of text.
+
*This will allow you to edit your script by substituting blocks of text.
   
  +
=Importing text=
=Импорт=
 
  +
'''xp3-repack.exe''' utility that's included in [[xp3tool]] package as well, can create xp3-archives. This tool works in command line, but if you're going to use it often, you can use program-specific user interfaces (GUI) with it (see below).
Для создания xp3-архивов можно воспользоваться утилитой xp3-repack.exe, также входящей в состав пакета [[xp3tool]]. Эта программа работает в командной строке, но при частой работе с архивами удобнее воспользоваться разработанными специально для неё оболочками (GUI, см.ниже).
 
   
==Консоль==
+
==Console==
  +
*Create batch file (say, '''123.bat''') in program's folder
* Создайте в катологе вместе с программой текстовик 123.bat.
 
  +
*Paste the following code in it:
* Впишите в него слейдущий код:
 
 
xp3-repack.exe directory archive.xp3 fate_full
 
xp3-repack.exe directory archive.xp3 fate_full
  +
(substitute '''archive.xp3''' and '''directory''' with your archive and folder names)
где вместо archive.xp3 и directory задаете. ваше имя архива и папку для распаковки.
 
  +
*Run '''123.bat''' via '''Microsoft Applocale''' (select Japanese)
* Теперь запустите 123.bat через applocale.
 
   
==Gui==
+
==GUI==
* После распаковки закиньте в папку c [[xp3tool]] [http://narod.ru/disk/233124000/GUI.rar программы-интрейсы].
+
*After unpacking place [http://narod.ru/disk/233124000/GUI.rar program-specific GUIs] into the folder with [[xp3tool]].
  +
*Run '''repacker.exe''', input name of the file to be created and folder with scripts, then press "Go"
* Запускаем файл repacker.exe, в нем указываем имя соханяемого файла и католог со скриптами, нажимаем Go
 
  +
*New archive is prepared.
* Архив готов.
 

Latest revision as of 20:22, 8 May 2008

.KS file format[edit]

Game stores its dialogue texts in *.ks files which have the following structure:

@script
@script
@texton
text [l][r]
text [l][r]
...
text
@pg
*page n|
@textoff

The text to be translated is located between @texton and @textoff marks. System marks @pg, [l][r] and *page n| should be left untouched, as they are.

Word wrap[edit]

Introduction[edit]

One of the popular engines that are used in creation of visual novels is kirikiri. It doesn't support automatic word wrapping, since it was written by Japanese programmer, and solely for Japanese language (that doesn't have word wraps at all). Because of this feature of kirikiri2 (version used in creation of Fate/stay night), the text "It was a thrust like lightning. A spearhead thrust to pierce my heart. Trying to dodge it would be useless. Being lightning, it's invisible to the human eye." would be shown this way:

It was a thrust like lightning. A spe
arhead thrust to pierce my heart. Try
ing to dodge it would be useless. Bei
ng lightning, it's invisible to the h
uman eye.

To be able to use word wraps in game, one must explicitly state them. For example, the following markup:

[wrap text="It"]It [wrap text="was"]was a [wrap text="thrust"]thrust [wrap text="like"]like
[wrap text="lightning."]lightning. A [wrap text="spearhead"]spearhead [wrap text="thrust"]thrust
[wrap text="to"]to [wrap text="pierce"]pierce [wrap text="my"]my [wrap text="heart."]heart.
[wrap text="Trying"]Trying [wrap text="to"]to [wrap text="dodge"]dodge [wrap text="it"]it
[wrap text="would"]would [wrap text="be"]be [wrap text="useless."]useless. [wrap text="Being"]Being
[wrap text="lightning,"]lightning, [wrap text="it's"]it's [wrap text="invisible"]invisible
[wrap text="to"]to [wrap text="the"]the [wrap text="human"]human [wrap text="eye."]eye.

...will lead to text above being shown this way:

It was a thrust like lightning. A
spearhead thrust to pierce my heart.
Trying to dodge it would be useless.
Being lightning, it's invisible to
the human eye.

An end-of-line, if needed, is marked by symbols [l][r]:

[wrap text="It"]It [wrap text="was"]was a [wrap text="thrust"]thrust [wrap text="like"]like
[wrap text="lightning."]lightning.[l][r] A [wrap text="spearhead"]spearhead [wrap text="thrust"]thrust
[wrap text="to"]to [wrap text="pierce"]pierce [wrap text="my"]my [wrap text="heart."]heart.[l][r]
[wrap text="Trying"]Trying [wrap text="to"]to [wrap text="dodge"]dodge [wrap text="it"]it
[wrap text="would"]would [wrap text="be"]be [wrap text="useless."]useless.[l][r] [wrap text="Being"]Being
[wrap text="lightning,"]lightning, [wrap text="it's"]it's [wrap text="invisible"]invisible
[wrap text="to"]to [wrap text="the"]the [wrap text="human"]human [wrap text="eye."]eye.[l][r]

Such markup will result in showing sentences on separate lines:

It was a thrust like lightning.
A spearhead thrust to pierce my heart.
Trying to dodge it would be useless.
Being lightning, it's invisible to
the human eye.

Editing[edit]

Since typing such syntax is time- and effort-consuming, it's better to use software to automatize this work. For example, one can use xp3-wordwrap.exe utility that's included in xp3tool package, intended to work with xp3-archives. To do this:

  • Create text file and paste text you want to be processed into it
  • Save it under Win-1251 codepage (ANSI encoding) with *.ks extension
  • Create batch (*.bat) file that has input and output file names, for example:
xp3-wordwrap.exe "H:\work.ks" "C:\Fate_src\complete.ks"
  • Move it to the folder where xp3-wordwrap.exe is in and run your batch file from there
  • To be able to work with newly created complete.ks, one should open it as Win-1251-encoded text (not as the default Unicode)
  • To make work easier, one can further process resulting file. If you use Akelpad (is bundled with Total Commander):

Edit -> Replace -> What:

. [wrap text="

-> With:

.[l][r] \n[wrap text="

-> Esc-sequence (check) -> Replace all.

  • This will allow you to edit your script by substituting blocks of text.

Importing text[edit]

xp3-repack.exe utility that's included in xp3tool package as well, can create xp3-archives. This tool works in command line, but if you're going to use it often, you can use program-specific user interfaces (GUI) with it (see below).

Console[edit]

  • Create batch file (say, 123.bat) in program's folder
  • Paste the following code in it:
xp3-repack.exe directory archive.xp3 fate_full

(substitute archive.xp3 and directory with your archive and folder names)

  • Run 123.bat via Microsoft Applocale (select Japanese)

GUI[edit]

  • After unpacking place program-specific GUIs into the folder with xp3tool.
  • Run repacker.exe, input name of the file to be created and folder with scripts, then press "Go"
  • New archive is prepared.