Editing Mother of Learning:Volume 01 Chapter 022

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During the next several days, while he waited for Taiven to gather her team for the journey into the city's sewers, Zorian got a crash course in combat magic from his friend. Taiven took a surprisingly broad approach to the topic, opting to teach him as many different spells as she could manage instead of having him practice a few until he had a firm hold over them. She claimed that he already had a core of spells he was properly proficient in, and that he needed variety and breadth of possible options more than he needed a new ace in the hole, but she later admitted she was testing him, trying to discover the limits of his shaping skills. Something she didn't end up finding – Zorian's shaping skills were better than hers; every spell she could cast, he could as well.
 
During the next several days, while he waited for Taiven to gather her team for the journey into the city's sewers, Zorian got a crash course in combat magic from his friend. Taiven took a surprisingly broad approach to the topic, opting to teach him as many different spells as she could manage instead of having him practice a few until he had a firm hold over them. She claimed that he already had a core of spells he was properly proficient in, and that he needed variety and breadth of possible options more than he needed a new ace in the hole, but she later admitted she was testing him, trying to discover the limits of his shaping skills. Something she didn't end up finding – Zorian's shaping skills were better than hers; every spell she could cast, he could as well.
   
Not all of the spells she taught him were of the typical offensive sort he expected from her. Some of them, like the 'spider climb' spell that allowed him to cling to sheer walls and other stationary objects, 'featherfall' that allowed him to survive high falls, or the various comfort spells that blunted temperature extremes and other environmental conditions, could be more properly classified as survival spells. Nonetheless, Taiven insisted that sometimes the environment itself was just as big of a danger to a mage as his living opponents, and that he needed to know these spells if he was going to waltz around the dungeon and similar places.
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Not all of the spells she taught him were of the typical offensive sort he expected from her. Some of them, like the 'spider climb' spell that allowed him to cling to sheer walls and other stationary, 'featherfall' that allowed him to survive high falls, or the various comfort spells that blunted temperature extremes and other environmental conditions, could be more properly classified as survival spells. Nonetheless, Taiven insisted that sometimes the environment itself was just as big of a danger to a mage as his living opponents, and that he needed to know these spells if he was going to waltz around the dungeon and similar places.
   
 
She was also fairly horrified by his lack of defensive spells. Not just a lack of any defensive barriers more substantive than the basic shield, though she wasn't happy about that either – no, she was talking about wards. Wards were fairly useless once the fight started, since they were slow to cast, and few opponents would give a mage the time needed to cast them during a battle, but Taiven claimed they were absolutely essential for a mage who expected to get into a fight. So long as you weren't ambushed or otherwise surprised, and actually knew you were going to be in a fight soon, you could at least cast some basic wards to improve your spell resistance and counter some of more common spells. And if you actually knew something about your opponent's spell repertoire and specialties? Then you could really ruin their day with a few choice wards. This was the reason why humanity had been steadily encroaching on monster-held territory with every passing year – most magical creatures only had a handful of inborn magical tricks and abilities on their side and once you knew what they were you could devise a perfect counter for them in advance.
 
She was also fairly horrified by his lack of defensive spells. Not just a lack of any defensive barriers more substantive than the basic shield, though she wasn't happy about that either – no, she was talking about wards. Wards were fairly useless once the fight started, since they were slow to cast, and few opponents would give a mage the time needed to cast them during a battle, but Taiven claimed they were absolutely essential for a mage who expected to get into a fight. So long as you weren't ambushed or otherwise surprised, and actually knew you were going to be in a fight soon, you could at least cast some basic wards to improve your spell resistance and counter some of more common spells. And if you actually knew something about your opponent's spell repertoire and specialties? Then you could really ruin their day with a few choice wards. This was the reason why humanity had been steadily encroaching on monster-held territory with every passing year – most magical creatures only had a handful of inborn magical tricks and abilities on their side and once you knew what they were you could devise a perfect counter for them in advance.

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